Abbandoned.

!!! WARNING, GAME MIGHT BE LOUD, SOUND MIGHT BE LAGGED OR NOT PLAY SOMETIMES, PREFERED TO CLICK R EVERYTIME YOU GET ONTO SCENE!!!

CONTROLS (also included in pre-title screen, no mobile support sadly, time ran out):

Arrow keys - Movement
Space (and Shift but don't use it) - Jump
Z - Shooting (not included, read below)
X - Switch
C - Changing Costume (not included, again read below)
V - Nothing for now
B - Restart from Checkpoint (Ugly twitching dog)
R - Restart whole scene

Hey there Rookie! This is a prototype of future Mighty Switch Force Framework in Gdevelop5 featuring various life inprovements and even an build in level editor!

...At least was supposed to be...
My original project files died (USB broke) so I had to rebuild the whole thing I had there in under 9 hours (going on holidays for 2 weeks and comming back after 5 days of the end of submiting)

This demo prototype version includes:
Working, almost one-to-one recreation of movement of Patricia and most of mechanics, some SFX too
2 levels (one pseudo, for testing, and one work in progress recreation of 1st level of the 1st game)

This was supposed to include as a demo (which will be done in future):
 At least 5 more levels from original campaign, level editor, shooting, more SFX and FX, enemies and MSF2's firefighter suit.

I knew I wouldn't be able to do it for the jam but in future there will be a whole new and original campaign featuring  new mechanics (suit changing for example) and more, so stay turned for future updates!

I apologize for my failure but at least I tried right? That's all that matters really, it's for the swag of being a part of one of the best comunities out there that is willing to help, thanks Gdevelop community for your help!
You just wasted my time
- Blaze (Shadow the Snek, the leader of Triple Trouble Studio)

most of the credits goes to Wayforward, all I really did was program the whole thing and make it work in Gdevelop5, some stuff is original but it more of a cinematic type of thing (title screen look for example, had to improvise)